(Asset Pipeline: Fixed issue with going into infinite loop when clicking on "Check Connection" button. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.By clicking “Sign up for GitHub”, you agree to our URP & HDRP Hybrid Renderer graphics test projects for preventing regression.2020.1 & trunk hybrid renderer CIs are green on yamato, see details in above confluence links.Looks good, I'm worried that the build farm might struggle with this many jobs, but we'll keep it Nightly for now and see how it goes. (Graphics - General: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4

(Scripting: Improved error messages for errors in generated code coming from the jobs debugger and safety systemScripting: Potential fix for random crash.

Any other GameSDK version is still supported.Multiplayer: Adding and/or fixing range validation of indexes coming from network to be in-bound before using them.Package Manager: Adjusted package 'Preview' and 'Verified' tag colors in Light mode to meet minimum legal contrast requirements.Package Manager: fix scroll for package dev descriptionPackage Manager: Fixed defect in AssetStorePackage reported by static code analysis This has been removed completely as 2020.1 can on the Asset Import Pipeline that was re-written for 2019.3Asset Pipeline: If the license is not valid asset import worker processes will fail and block the main editor (Graphics: Added additional return code validation to various QueryInterface calls Camera-relative ray tracing is enabled by passing in the camera position as the relative origin every time Build or Update is called.Graphics: Added: Allow infinite frustum when performing shadow culling. (XR: Fix bug where XR will stop functioning after any new packages are installed.

(Asset Pipeline: Changing the platform is not propagated to the asset import worker processAsset Pipeline: Fixed issue where postprocessors with version 0 wouldn't be usedAsset Pipeline: Having information that says "version 2" is selected, can be confusing, since users could assume that the "version 1" of the asset import pipeline could be selected. Hybrid Renderer V2 is only available from Unity 2020.1/staging + SRP 9.0.0 More infomation about hybrid renderer can be found ; Maintaining Standalone tests Needs the workaround for subscene caches: build with new BuildConfiguration locally, and then copy and … (Editor: Fixed toggling Scene View from 2D to 3D locking the camera motion to the last direction of movement.

(1226312)Graphics: Fixed incorrect NativeArray aliasing when using CPU PVT (Graphics: Fix Metal RenderPass crash when there is no depthGraphics: Fix potential rendering issue with SRP Batcher + PolyBrush meshes (1206999)XR: Fixes shader compilation issue with com.unity.xr.arkit package. (Editor: Fixed an issue where snapping didn't work only lines were showing.Editor: Fixed an issue where the Gizmos FoldOut does not expand until the mouse cursor is moved. (Mobile: Removed Game SDK 3.1 initialization due to issues in GameSDK 3.1. (579690)Audio: Fix import failures with certain low-bitrate/-samplerate clips (Audio: Chorus and Flange filters didn't apply initial parameters correctly under certain situations when used in the audio mixer or as audio filter components. (Graphics: ImageConversion.EncodeArrayToXXX now converts input data if needed by the encoding algorithm. (Version Control: Removed the VCS "Lock" and "Unlock" buttons in various menus when the enabled VCS system does not support those operations. ).Editor: Improved the property editor component header title.