The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day.Does a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting?No. However, this still means your Rogue will have a decent number of 1st – 3rd spell slots, as well as one 4th. Change the name (also URL address, possibly the category) of the page. The creature can't cast that spell until the 8 hours have passed.Once you use this feature, you can't use it again until you finish a long rest.Unless otherwise stated, the content of this page is licensed under For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.The spells you learn at 8th, 14th, and 20th level can come from any school of magic.Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. Check out how this page has evolved in the past. The one subclass that does is the arcane trickster, which gets spells with these limitations: 3 Spells from the 1st level wizard list; 2 must be enchantment or illusion Additional spells learned must be enchantment or illusion Multiclass rogue/sorcerers and rogue/bards are the most common arcane tricksters, although other combinations are possible. The DC equals your spell save DC. To cast one of these spells, you must expend a slot of the spell's level or higher. Notify administrators if there is objectionable content in this page. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a wizard spell). Watch headings for an "edit" link when available. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.• You can stow one object the hand is holding in a container worn or carried by another creature.• You can retrieve an object in a container worn or carried by another creature.• You can use thieves' tools to pick locks and disarm traps at range.You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.In addition, you can use the bonus action granted by your Cunning Action to control the hand.Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.At 13th level, you gain the ability to distract targets with your At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. Few can match the guile and craftiness of arcane tricksters. If an arcane trickster gets a Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a At 7th level, an arcane trickster can use this ability twice per day.Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are How does the Surprise Spells class feature of the Arcane Trickster prestige class work with spells like The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target Check out our other SRD sites!